Posts Tagged ‘commercial space’

Timing Home experience center by Peng Zheng Design, Guangzhou – China

July 31st, 2016

The experience center is consist of five areas ,art gallery, drinking area, reading area, life experience area and business negotiation area. In addition to information about real estate and show flat, a variety of art creation about “home” are interspersed in the center, which is achieve the fusion of experience and functionality of each area.

Homepolish Offices, New York City

October 5th, 2015

A collaborative effort by the whole team (even the coders helped move desks around), it was a many months long project that has culminated in an efficient, fun and attractive showcase of our best commercial space skills.

Fujin Tree 355 store by JSC design studio, Taipei – Taiwan

March 4th, 2015

Fujin Tree 355 store by JSC design studio, Taipei – Taiwan

Barruse table game by KC design studio, Taipei

June 25th, 2013

Barruse table game located in Taipei is a complex of commercial space by Taiwan designer Kuan-huan, Liu and Hsin-yi, Lin. The program is composed of popularizing and teaching games, selling goods, and space for rent.

Stylexchange Faubourg by Sid Lee Architecture, Montreal

June 25th, 2012

Stylexchange Faubourg is a retail outlet located in one of the entrances of a Ste. Catherine Street historic food mall. Located right next to Concordia University’s campus in downtown Montreal—a young and vibrant student neighborhood—the boutique blends seamlessly into the urban landscape of this diverse, multicultural part of town.

Zara flagship store by Duccio Grassi Architects, Via del Corso – Rome

July 19th, 2011

The violence we are forced to use on these places can contain the seed of beauty, of contrast, of the unexpected. For example, we happend to create a commercial space restoring the remainings of a Paleochristina church. In the case of Palazzo Bocconi, the building was originally designed with a commercial aim. The volumes are made to be seen as a unity, the sight crosses the whole space. The volumes, the architectures take you by the hand and you cannot do anything but following them.