The Adidas SLVR store has been a Wooster Street fixture since 2009, but it’s recently been renovated from head-to-toe to reflect the new direction of the brand, helmed by Creative Director Dirk Schönberger. The store’s new look includes grey walls with rubber matting, seats covered in sporty mesh fabric, and silver oak floors.
Posts Tagged ‘prototype’
Adidas SLVR store, New York
February 28th, 2013Juventus Store by NIKE, Turin
February 29th, 2012Liverpool English Pub branding by Reynolds and Reyner & Pure
February 28th, 2012.Life store by Whitespace, Bangkok
February 9th, 2012Thailand’s premier Apple retailer, Copperwired, turned to Whitespace to help them create a groundbreaking new retail brand and store prototype that would define digital lifestyle retailing. It’s name “.life” (pronounced “dot-life”) plays on the ubiquitous “dot-com” intended to evoke an instant association with all things for digital lifestyles.
Chedraui hypermarket by Little, Guadalajara City – Mexico
January 12th, 2012Chedraui, one of the largest and most popular hypermarket chains in Mexico, needed to evolve its store prototype to be more competitive with multinational stores and to provide a better shopping experience for its customers. Through a design competition, Little was selected to create a sophisticated customer experience based on a progressive “less is more” philosophy that focused on highlighting products and improving store communications.
The North Face by Gensler, Indianapolis
November 27th, 2011Patchwork Oval Hemisphere by Cappellini
September 6th, 2011Cardboard Columns by Michael Hansmeyer
June 13th, 2011We’re big fans of cardboard architecture, but in most cases, the material yields structures that are boxy and rather simplistic. That’s why we were blown away when we spotted these incredibly intricate cardboard columns by Michael Hansmeyer, which FastcoDesign actually dubbed as the most complex architecture in the world. The dizzying Doric column variations are created on Hansmeyer’s computer using a subdivision algorithm that allows them to have between 8 and 16 million facets (distinct surfaces). They’re so insanely detailed that most people – including us – mistake the actual physical prototypes for computer renderings!
















